A first working session had already brought together the students of the Digital Campus Bordeaux web and multimedia school and the professionals overseeing the Biobx project. Discover the rest of the project!
Second stage of the project
In Bordeaux, the seven students taking part in the BioBx experiment worked over three preparation weekends and five days of prototyping on their activities. While all of them already had knowledge of
programming, some moved from software to hardware and others were drawn to soldering, sewing, and so on. It was during the four-day working trip to Bilbao that they discovered how 3D printers work. With their basic knowledge, they learned to use these new concepts to take part in and create the complete chain of interactive activities. A supervising team in Bordeaux: the Morphogénistes, the LabX and Boxon. And a Spanish team with Espacio Open (Paola for textiles), Archimania (3D), and Diego (interactive programming) helped them carry out their projects. There, the video game Kangoorun, derived from the Open Source Flappy Bird code, comes to life, while a strange human-performance concept takes shape. On the Spanish side, “Cliché invaders,” an interactive game whose goal is to destroy the opponent's clichés using touch sensors, conductive plates and communicating textiles, amused the whole team. In the meantime, some students took the opportunity to try their hand at light painting, and the whole group took part in a final photo with more creative settings (colours on faces). In addition to designing the BioBx logo and the logos for their activities, the students are taking part in the creation of the BioBx site, with a map listing all the places of digital creation in the Aquitaine and Basque Country regions. The aim is to have more and more places mapped in real time. A blog is also being written, which will feature informative content, press articles, photo and video content from all the sessions and working trips, and so on. It will also include a description of the activities so that visitors, once they reach the locations of the travelling tour, can know what to expect—even if the element of surprise of certain experiences remains guaranteed!The students wanted to share their experience in video and photos to post on the various networks (Facebook, Twitter, Vine, Instagram, etc.), to be found on the
Digital Campus page and via the hashtag #biobx.